a Tech-Priest: heavily specializing in Tech-Use and Medicae (with his godly Int score and assist from the Scum, he tends to succeed quite often). a Psyker: on the psyker-y path, specializing in Pyromancy the player is often quite passive, so aside from the occasional Psyniscience check, Healer, Fearful Aura or Flashbang, she doesn't do much else
a Scum: mix of support (with tech-use, medicae and barter), plus combat specialist (with the Metallican Gunslinger alternate rank, Mighty Shot and a ****ton of Dodge, BS and Agility advances) - strangely, little to no social skills, although at 44, he has the biggest Fellowship score in the party
Though we've never had a full noble cell! Is that by design or did the players see the $$$?
We've rarely been given anything from the Inquisitor besides the normal pay, but we are ofcourse free to pilfer anything aslong as we don't get caught. It was one of the more fun groups to play with, since we skirted the Radical line a bit and also tried to advance the characters personal goals just asmuch as the Inquisitions, while we normally play more puritan style. The most wealthy character we've had in the group was a Scum, the player had managed to build up an armstrading/cold trade network, with a little help from the inquisition ofcourse. We use an approach more similar to the one you're speaking about, the solid chunks were never popular since we also award extra effort and accomplishments. How well rounded do they typically end up being for you, or do they take a similar approach?ΔΆ00 sounds like a pretty low amount, but that would depend, how long are your sessions? We've had a couple of characters reaching Throne Agent levels (Spoke about it a couple of pages back actually) and it was both fun and anguishing to play them! The thought of loosing a several years old character is quite haunting.
It matches up pretty well with what I've expected, the new group makeup though has left us with noone wanting to play any kind of intellectual character, they go for the murdering feats pretty much exclusively, and as such always, always manages to die anyway. Also, my players get their wages, and being an almost exclusively nobles-only cell, money is never an issue. I, on the other hand, tend to follow the "detailed method" and give out xp based on how difficult the mission was (hereby punishing efficiency, but hey, if they are already efficient, they don't need the exp that much). (And if something goes wrong - say, we get 200 liters of promethium instead of the stuff we ordered - we can sell the what we don't need.) We don't get any funding, nor loot, but we can requisition pretty much anything within reason. The GM of the party I play in generally awards 200 xp per story, which tend to take 1,5-2 sessions to complete. Never managed to get to Throne Agent level, though. They generally start to become halfway competent around the end of rank 3 (2000 xp), reasonably competent at rank 5 (5-6000 xp), and downright frightening at 10.000-ish.